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| using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI;
namespace Gameplay { public class UIModelManager : ManagerBase { private Stack<Camera> m_CameraPool = new Stack<Camera>(); private Stack<int> m_IndexPool = new Stack<int>(); private int m_PoolCount = 0;
private Transform m_UIModelRoot; private Light m_UIModelLight;
public override void OnInitilize() { base.OnInitilize();
m_UIModelRoot = new GameObject("UIModelRoot").transform; m_UIModelRoot.SetParentEx(null); GameObject.DontDestroyOnLoad(m_UIModelRoot);
m_UIModelLight = new GameObject("UIModelLight").GetOrAddComponent<Light>(); m_UIModelLight.transform.SetParentEx(m_UIModelRoot);
m_UIModelLight.transform.localEulerAngles = new Vector3(36, 30, 0); m_UIModelLight.cookieSize = 10; m_UIModelLight.type = LightType.Directional; m_UIModelLight.cullingMask = 1 << Constant.Layer.UI | 1 << Constant.Layer.UIRenderToTarget; m_UIModelLight.shadows = LightShadows.None;
m_UIModelLight.gameObject.SetActive(false); }
/// <summary> /// 加载一个模型到一张RawImage上 /// </summary> public void LoadModelToRawImage(string path, RawImage rawImage, bool canDrag = true, Vector3 offset = default, Quaternion rot = default, Vector3 scale = default, Action<UIRenderToTexture, GameObject> callback = null) { if (rawImage == null) { Debug.LogError("RawImage Is Null!"); return; }
Hooks.GameObjectManager.SpawnAsync(path, (go) => { if (go != null) { UIRenderToTexture renderToTexture = rawImage.GetComponent<UIRenderToTexture>(); Vector3 pos; if (renderToTexture == null) { int index = m_IndexPool.Count > 0 ? m_IndexPool.Pop() : m_PoolCount++; pos = new Vector3(10 * index, -10000, 0);
renderToTexture = rawImage.GetOrAddComponent<UIRenderToTexture>(); renderToTexture.Init(pos, true, index); UpdateLight(); } else { pos = new Vector3(10 * renderToTexture.Index, -10000, 0); }
go.SetLayerRecursively(Constant.Layer.UIRenderToTarget); go.transform.SetParent(m_UIModelRoot); go.transform.localPosition = pos + offset; go.transform.localScale = scale == default ? Vector3.one : scale; go.transform.rotation = rot; renderToTexture.AddTarget(go, canDrag);
callback?.Invoke(renderToTexture, go); } }); }
/// <summary> /// 卸载单个 /// </summary> public void UnLoadModelByRawImage(RawImage rawImage, GameObject go) { if (rawImage != null && go != null) { UIRenderToTexture renderToTexture = rawImage.GetComponent<UIRenderToTexture>(); int id = go.GetInstanceID(); if (renderToTexture != null && renderToTexture.Targets != null && renderToTexture.Targets.ContainsKey(id)) { renderToTexture.Targets.Remove(id); Hooks.GameObjectManager.Recycle(go); if (renderToTexture.Targets.Count == 0) { renderToTexture.ResetTarget(); m_IndexPool.Push(renderToTexture.Index); } } UpdateLight(); } }
/// <summary> /// 卸载所有 /// </summary> public void UnLoadModelByRawImage(RawImage rawImage) { if (rawImage != null) { UIRenderToTexture renderToTexture = rawImage.GetComponent<UIRenderToTexture>(); if (renderToTexture != null && renderToTexture.Targets != null) { foreach (var target in renderToTexture.Targets.Values) { Hooks.GameObjectManager.Recycle(target.gameObject); } renderToTexture.ResetTarget(); m_IndexPool.Push(renderToTexture.Index); } UpdateLight(); } }
private void UpdateLight() { m_UIModelLight.gameObject.SetActive(m_CameraPool.Count < m_PoolCount); }
public Camera SpawnCamera() { if (m_CameraPool.Count > 0) { Camera camera = m_CameraPool.Pop(); camera.gameObject.SetActive(true); return camera; } else { GameObject go = new GameObject("CameraRTT"); go.transform.SetParentEx(m_UIModelRoot); Camera camera = go.GetOrAddComponent<Camera>(); camera.fieldOfView = 30; camera.allowHDR = false; camera.backgroundColor = Color.clear; camera.useOcclusionCulling = false; camera.clearFlags = CameraClearFlags.SolidColor; camera.cullingMask = 1 << Constant.Layer.UIRenderToTarget; camera.farClipPlane = 30; camera.orthographicSize = 1;
return camera; } }
public void RecyleCamera(Camera camera) { if (camera != null) { camera.targetTexture = null; camera.gameObject.SetActive(false); m_CameraPool.Push(camera); } } }
public class UIRenderToTexture : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerClickHandler { public struct Target { public GameObject gameObject; public bool canDrag; }
private Camera m_Camera; private RawImage m_RawImage; private RenderTexture m_RenderTexture; private Dictionary<int, Target> m_Targets; private int m_Index; private Transform m_DragTarget;
public Dictionary<int, Target> Targets => m_Targets; public int Index => m_Index;
void OnEnable() { InitCamera();
if (m_RawImage == null) m_RawImage = GetComponent<RawImage>();
if (m_Targets != null) { foreach (var target in m_Targets.Values) { if(target.gameObject != null) target.gameObject.SetActive(true); } } if (m_RenderTexture == null) { m_RenderTexture = RenderTexture.GetTemporary((int)m_RawImage.rectTransform.rect.width, (int)m_RawImage.rectTransform.rect.height, 1); m_RenderTexture.name = "UIRenderToTexture"; } m_Camera.targetTexture = m_RenderTexture; m_RawImage.texture = m_RenderTexture; }
void OnDisable() { if (m_Targets != null) { foreach (var target in m_Targets.Values) { if(target.gameObject != null) target.gameObject.SetActive(true); } }
if (m_Camera != null) Hooks.UIModelManager.RecyleCamera(m_Camera);
ReleaseRenderTexture(); }
void OnDestroy() { if (m_Camera != null) Hooks.UIModelManager.RecyleCamera(m_Camera); ReleaseRenderTexture(); }
private void InitCamera(bool orth = true) { if (m_Camera == null) { m_Camera = Hooks.UIModelManager.SpawnCamera(); } else { m_Camera.gameObject.SetActive(true); } m_Camera.orthographic = orth; }
private void ReleaseRenderTexture() { if (m_RenderTexture != null) { RenderTexture.ReleaseTemporary(m_RenderTexture); m_RenderTexture = null; m_RawImage.texture = null; } }
public void Init(Vector3 vec, bool orth, int index) { InitCamera(orth); m_Index = index; if (m_Camera) { m_Camera.transform.localPosition = vec + new Vector3(0, 0, 20); m_Camera.transform.localEulerAngles = new Vector3(0, 180, 0); } }
public void AddTarget(GameObject target, bool canDrag) { if (target) { if (m_Targets == null) m_Targets = new Dictionary<int, Target>(); m_Targets.Add(target.GetInstanceID(), new Target { gameObject = target, canDrag = canDrag }); } }
public void ResetTarget() { m_Targets.Clear(); m_Targets = null; if (m_Camera != null) Hooks.UIModelManager.RecyleCamera(m_Camera); ReleaseRenderTexture(); }
private void Update() { if (m_Targets != null) { foreach (var target in m_Targets.Values) { if(m_DragTarget == null || m_DragTarget.gameObject != target.gameObject) target.gameObject.transform.rotation = Quaternion.Lerp(target.gameObject.transform.rotation, Quaternion.identity, Time.deltaTime * 5); } } }
private void SetClickTarget(Vector2 clickPos) { // 通过射线检测当前点击的模型 // 拿到点击位置与UI位置的偏移百分比 Camera uiCamera = Hooks.CameraManager.UICamera; float width = m_RawImage.rectTransform.rect.width; float height = m_RawImage.rectTransform.rect.height; Vector2 screenPos = RectTransformUtility.WorldToScreenPoint(uiCamera, transform.position); screenPos += new Vector2(width * (0.5f - m_RawImage.rectTransform.pivot.x), height * (0.5f - m_RawImage.rectTransform.pivot.y)); Vector2 offset = clickPos - screenPos; offset = new Vector2(offset.x / width, offset.y / height); if (m_Camera.orthographic) { // 正交相机的渲染大小height=size*2, width = 宽高比*height float screenHeight = m_Camera.orthographicSize * 2; float screenWidth = m_Camera.pixelWidth * 1.0f / m_Camera.pixelHeight * screenHeight; Vector3 startPoint = m_Camera.transform.position + m_Camera.transform.right * offset.x * screenWidth + m_Camera.transform.up * offset.y * screenHeight;
Debug.DrawLine(startPoint, startPoint + m_Camera.transform.forward * 100, Color.red, 5f); if (Physics.Raycast(startPoint, m_Camera.transform.forward, out RaycastHit hit, 100, 1 << Constant.Layer.UIRenderToTarget)) { m_DragTarget = hit.transform; } } else { // 透视相机通过FOV和near可以求height, width同正交相机 float screenHeight = Mathf.Tan(m_Camera.fieldOfView * 0.5f * Mathf.Deg2Rad) * m_Camera.nearClipPlane * 2; float screenWidth = m_Camera.pixelWidth * 1.0f / m_Camera.pixelHeight * screenHeight; Vector3 endPoint = m_Camera.transform.position + m_Camera.transform.forward * m_Camera.nearClipPlane + m_Camera.transform.right * offset.x * screenWidth + m_Camera.transform.up * offset.y * screenHeight; Vector3 dir = (endPoint - m_Camera.transform.position).normalized;
Debug.DrawLine(m_Camera.transform.position, endPoint, Color.red, 5f); if (Physics.Raycast(m_Camera.transform.position, dir, out RaycastHit hit, m_Camera.farClipPlane, 1 << Constant.Layer.UIRenderToTarget)) { m_DragTarget = hit.transform; } } }
public void OnBeginDrag(PointerEventData eventData) { m_DragTarget = null; SetClickTarget(eventData.position);
// 不能拖拽时置空 if (m_DragTarget != null && m_Targets.TryGetValue(m_DragTarget.GetInstanceID(), out Target target) && !target.canDrag) { m_DragTarget = null; } }
public void OnDrag(PointerEventData eventData) { if (m_DragTarget != null) m_DragTarget.localEulerAngles -= new Vector3(0, eventData.delta.x, 0); }
public void OnEndDrag(PointerEventData eventData) { m_DragTarget = null; }
public void OnPointerClick(PointerEventData eventData) { m_DragTarget = null; SetClickTarget(eventData.position);
if (m_DragTarget != null) { // 点中模型,发送事件或者其他操作 } } } }
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